- Total Control Base Running – tell the base runner what to do and switch perspectives to see what the opposing team is doing
- Advanced new pitching and batting controls – use the Slam Zone to guess pitch location
- Franchise Mode is back with all-new menus and controls – choose the right coaches, scouts and managers as you search the AA and AAA teams for talent
- Advanced stats with extensive breakdowns – Learn which pitches give you trouble, righty vs. lefty, fielding stats, awards earned and more
- Incredible new Lockout Mode puts a new twist on the classic Home Run Derby — Pick 3 players and compete in split-screen action as you knock them out of the park
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A Great Suprise,
I bought this game for two reasons. One was the fact that I wanted a baseball game for my PS2 and the other is that it was only $20 compared to the two other new MLB games which are $40-$50. I thought that for the price the game would be okay for me (a brand new baseball fan *cough* *cough* NATIONALS)and it would be a good beginner. It was that and so much more. First of all let me say that the gameplay is amazing. There are some flaws with the baserunning (I have messed up sometimes because it is rather confusing) but overall the gameplay is great. The AI is rather intelligent but acts human at the same time because it is programmed to make mistakes sometimes. The game offers many different game modes including: franchise, gm career, home run derby, in your face, etc. These different modes will keep you going for hours. The commentary of the game with Joe Morgan is rather usual (which isn’t bad) and it makes you feel like you are playing in a real baseball game. Overall for the price of the game, the great concepts and new features the game gets an A.
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MLB 2K5 vs. MVP 2005: Which is better?,
The big question for me this year was which baseball game to purchase: MLB 2K5 (to be referred to as MLB) and MVP 2005. Sure, I could have shelled out $50 for both games, but that didn’t seem to be a good solution when I don’t have the free time to dedicate to two seperate baseball games. Here is my own take on the matchup.
Presentation: I give MLB 2K5 a slight edge here for a number of reasons. First, the commentary is better, hands down. The real-life commentators from ESPN blow EA’s fakers out of the water. There is an issue with the booth guys calling every hit a rookie makes his first hit of his career, but that’s not nearly as bad as the repetitive banter of the MVP guys, which is just rehashed from previous years’ games. The ESPN presentation in general is just awesome and every game feels like a real ESPN broadcast. MVP’s got its own good points. I really like the ability to check out previous at-bats to see how the pitcher is handling your hitter. Both do pretty well with the accessibility of pinch hitters, the bullpen, etc.
Graphics: Again, I gotta go with MLB here, but only by a little. I like the style of the graphics in MLB better. MVP seems to be more cartoonish. Both have issues with players diving through walls or missing the bases, but such things are rare. MLB has some awesome animations for dives.
Sound: The sound in both games is good enough for me. MLB is much better in terms of commentary, as mentioned before, but both are good with ambiant sounds. MVP has the advantage in terms of menu music, though it does not have very many songs, so it can get repetitive quickly. However, MLB’s constantly looping Baseball Tonight tune gets quite annoying, especially since changes screens causes it to restart from the beginning.
Gameplay (in game): Gameplay is really a toss-up and I’m afraid I’ll have to declare it a push. MVP gets the edge with the hitter’s eye, which comes in fairly handy, but I do like MLB’s pitch-guessing. Slam Zone for MLB is kinda cool, though it can be unbalancing in gameplay and the computer is very difficult to beat in button mashing, at least for me. MVP’s arguing calls feature is a neat little add-on, but not something I would have to have in a game I bought. As a veteran of MVP games, the K-Zone in MLB is a nice change-of-pace pitching mechanism, and the option of being able to use an MVP knock off pitching style is nice.
Gameplay (franchise/dynasty/career): For me, this is the most important factor in a baseball game. I’m a hard-core sim fan, and I want realistic stats from my franchises. This one was hard to call, but in the end all the little nuances of MLB won out over the extra features of MVP. For those who have played previous installments of MVP, I’ll address some of the new additions, and then compare with MLB.
MVP has added position player fatigue, which means that your guys in the field will tire the more games they play in a row. However, it did not appear that the computer would sub in bench players to give your every day starters a break. MLB, on the other hand, lets you set up depth charts with percentages of playing time for each player at that position. For instance, you can give your start 85% of the starts, and his backup(s) 15%. The computer will then actually make these substitutions in simmed games. One drawback to the depth charts, though, is that you cannot assign a backup to more than one position. However, you can get around this by setting your starters, and then telling the computer to auto-generate the depth chart, which leaves your starters in there but inserts your bench players into the chart as backups to every position the player is pretty well rated in.
This leads me to another difference between the two. MLB actually has fielding ratings for every player at every position, whereas MVP only has a primary and (sometimes) a secondary position for players.
Speaking of ratings, MLB has a very nice potential rating for players, indicating how good the player will become (at least, in the opinion of your scout). MLB’s overall rating is also very nice since it is an actual number rather than a red bar that makes it difficult to compare players.
Both games are pretty similar in terms of including injuries and suspensions, and neither game lets you have a pitching rotation of less than five players. If you want to pitch your rested #1 instead of your #5 (or even #4), you have to manually plug him into that spot and move the rest of your staff accordingly. Both games let you plug in a pitcher or spot start when going through game by game, but neither will then change who is scheduled to pitch the next game.
When going through game by game, MVP is at the advantage. Its manager mode is a really robust way to go through games quickly, yet maintain some control over the performance of your team. MLB has…
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